174 lines
6.2 KiB
JavaScript
174 lines
6.2 KiB
JavaScript
// work out new width for canvas. depending on whether width > height of the
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// image, then use the width of the image (with the specified gap) otherwise
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// the height > width, so scale the new width based on height ratio of
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// image to window
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function NewWidth()
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{
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w_r=im.width/(window.innerWidth*gap)
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h_r=im.height/(window.innerHeight*gap)
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if( w_r > h_r )
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return window.innerWidth*gap
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else
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return im.width*gap / (im.height/window.innerHeight)
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}
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// work out new height for canvas. depending on whether height > width of the
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// image, then use the height of the image (with the specified gap) otherwise
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// the width > height, so scale the new height based on width ratio of
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// image to window
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function NewHeight()
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{
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w_r=im.width/(window.innerWidth*gap)
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h_r=im.height/(window.innerHeight*gap)
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if( h_r > w_r )
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return window.innerHeight*gap
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else
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return im.height*gap / (im.width/window.innerWidth)
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}
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// This draws the image, it can be called on resize events, img.src finishing
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// loading or explicitly on page load. Will also deal with all state/toggles
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// for items like name, grayscale, etc.
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function DrawImg()
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{
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// another call to this func will occur on load, so skip this one
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if( im.width == 0 )
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return
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canvas.width=NewWidth(im)
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canvas.height=NewHeight(im)
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// actually draw the pixel images to the canvas at the right size
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if( grayscale )
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context.filter='grayscale(1)'
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context.drawImage(im, 0, 0, canvas.width, canvas.height )
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// -50 is a straight up hack, no idea why this works, but its good enough for me
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if( throbber )
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$('#throbber').attr('style', 'display:show; position:absolute; left:'+canvas.width/2+'px; top:'+(canvas.height/2-50)+'px' )
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else
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$('#throbber').hide();
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// show (or not) the whole figcaption with fname in it - based on state of fname_toggle
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if( $('#fname_toggle').prop('checked' ) )
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{
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$('.figcaption').attr('style', 'display:show' )
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// reset fname for new image (if navigated left/right to get here)
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$('#fname').html(objs[current].name)
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}
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else
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$('.figcaption').attr('style', 'display:none' )
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// if we have faces, the enable the toggles, otherwise disable them
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// and reset model select too
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if( objs[current].faces.length )
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{
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$('#faces').attr('disabled', false)
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$('#distance').attr('disabled', false)
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$('#model').val( Number(objs[current].face_model) )
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}
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else
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{
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$('#faces').attr('disabled', true)
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$('#distance').attr('disabled', true)
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// if no faces, then model is N/A (always 1st element - or 0 in select)
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$('#model').val(0)
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}
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// okay, we want faces drawn so lets do it
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if( $('#faces').prop('checked') )
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{
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// draw rect on each face
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for( i=0; i<objs[current].faces.length; i++ )
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{
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x = objs[current].faces[i].x / ( im.width/canvas.width )
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y = objs[current].faces[i].y / ( im.height/canvas.height )
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w = objs[current].faces[i].w / ( im.width/canvas.width )
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h = objs[current].faces[i].h / ( im.height/canvas.height )
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context.beginPath()
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context.rect( x, y, w, h )
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context.lineWidth = 2
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context.strokeStyle = 'green'
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if( objs[current].faces[i].who )
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{
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// finish face box, need to clear out new settings for
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// transparent backed-name tag
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context.stroke();
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context.beginPath()
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context.lineWidth = 0.1
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context.font = "30px Arial"
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context.globalAlpha = 0.6
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str=objs[current].faces[i].who
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if( $('#distance').prop('checked') )
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str += "("+objs[current].faces[i].distance+")"
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bbox = context.measureText(str);
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f_h=bbox.fontBoundingBoxAscent
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if( bbox.fontBoundingBoxDescent )
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f_h += bbox.fontBoundingBoxDescent
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f_h -= 8
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context.rect( x+w/2-bbox.width/2, y-f_h, bbox.width, f_h )
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context.fillStyle="white"
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context.fill()
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context.stroke();
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context.beginPath()
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context.globalAlpha = 1.0
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context.font = "30px Arial"
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context.textAlign = "center"
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context.fillStyle = "green"
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context.fillText(str, x+w/2, y-2)
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}
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/* can use to show lower left coords of a face for debugging
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else
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{
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context.font = "14px Arial"
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context.textAlign = "center"
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context.fillStyle = "black"
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context.fillText( 'x=' + objs[current].faces[i].x + ', y=' + objs[current].faces[i].y, x+w/2, y-2)
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context.fillText( 'x=' + objs[current].faces[i].x + ', y=' + objs[current].faces[i].y, x+w/2, y-2)
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}
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*/
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context.stroke();
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}
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}
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}
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// resize a video based when event calls this -- TODO: is this right for ratios
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// where vid is different w/h ratio?
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function ResizeVideo()
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{
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$('#video').height(window.innerHeight*gap)
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}
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// change faces being shown or not (if not showing faces, then cant set distance on anyway)
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// and a face or not, needs to redraw the image to add/remove green box, etc.
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function FaceToggle()
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{
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$('#distance').prop('disabled', function(i, v) { return !v; });
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DrawImg()
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}
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// func to set show/hide the image or video div, and set the URL appropriately
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// also deals with fullsecreen if needed
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function ViewImageOrVideo()
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{
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if( objs[current].type == 'Image' )
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{
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im.src='http://mara.ddp.net:5000/' + objs[current].url
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$('#video').hide()
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$('#vid-caption').hide()
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$('#figure').show()
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if( fullscreen )
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$('#canvas').get(0).requestFullscreen()
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}
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if( objs[current].type == 'Video' )
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{
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$('#video').prop('src', 'http://mara.ddp.net:5000/' + objs[current].url )
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$('#figure').hide()
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$('#video').show()
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$('#vid-caption').show()
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ResizeVideo()
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if( fullscreen )
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$('#video').get(0).requestFullscreen()
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}
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}
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