first pass at keeping overrides on face delete - should at least stop code crashing if you try to delete faces from DB and they still had a matching override
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20
TODO
20
TODO
@@ -1,14 +1,14 @@
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## GENERAL
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* on viewer:
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- allow face to be used to:
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[DONE] - create person
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[DONE] - add to existing person
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[DONE] --> can choose to do AI search (for these 2 options)
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[DONE] - ignore/not a face/too young
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[DONE] - redraw 'ignore's as a greyed out box?
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[DONE] - menu should only allow override IF we have put override on...
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all NMO's need to handle delete data and rebuild / allow recreation of content form FS (not just test, it causes a bug now / db constraint violation)
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--> need to test the 'override' when we re-ai-match (AFTER re-build from FS)
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* need force scan on a file as an option in GUI (to test below)
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* keep overrides across 'deletes/rescans'
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[DONE] - when we delete/force a full scan then move overrides into disconnected* tables
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[PARTIAL] - when an individual face is deleted - need to keep any associated override
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code is [DONE]
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TEST! (no way to force a delete via gui as yet)
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- when we scan a new face, we need to see if there is a matching override, if so, add override back & delete disc*
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- TEST (add an override, delete refimg, re-add refimg & re-scan)
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- TEST (forcescan job)
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* should I change the rotation code to use that jpeg util to reduce/remove compression loss?
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